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L3 Ungroomed Terrain

Activity Description

This activity involves dynamic skiing on some of the most challenging terrain and conditions at the resort. The skier controls turn sizes, shapes, speed, and skill blends to show exciting skiing. Variable terrain may include moguls, powder, crud, wind impacted snow, and snow that has experienced freeze/thaw cycles.

Why This Activity Will Be Useful:

The ability to ski the most challenging terrain and conditions on the mountain represents high level of proficiency in the skier’s ability to apply all the elements of the skills concept. The ability to ski steep and variable terrain gives skiers access to the entire mountain. Skiing such variable conditions on steep pitches requires constant adjustment of the body movements to create the desired responses from the ski.

What The Skis Do (EFFECT):

• Skis maintain contact with the snow when appropriate
• Skis bend under foot in majority of turns
• Pivot point of skis is under center of foot in majority of turns
• Skis rotate at similar rate and time to match terrain
• Skis tip and release simultaneously commensurate with terrain
• Various turn sizes are present
• Turn shape and line control speed
• Pole plant is complimentary and functional

How The Body Moves (CAUSE):

• Flexion and extension movements of the joints facilitate management of pressure due to terrain variation
• Rotational movements come from the legs turning under a stable pelvis and upper body and create upper/lower body separation
• The duration, rate, and intensity of rotary movements are varied to accommodate high speed terrain skiing
• Tipping movements originate in the lower leg under a stable upper body
• Flexion/extension movements and upper body angulation direct pressure toward the outside ski
• The duration, rate, and intensity of the tipping movements are varied to accommodate high speed terrain skiing

Where:  Ungroomed black or double black terrain

Teaching/Learning Cues

Other skiing tasks to practice in preparation for this skiing task: all short turn and medium turn tasks, all Leaper tasks, Level 2 variable terrain, and all bumps tasks.
Specific technical inefficiencies and development areas for steep variable terrain can be determined through movement analysis. After identification, target these areas specifically.